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Inside Mac Games Volume 4 #8
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IMG 39 Aug 1996.iso
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More Goodies
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COMMANDO.GOB
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TALAY.INF
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Text File
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1996-06-06
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4KB
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174 lines
INF 1.0
LEVELNAME SECBASE
/* By Aris Paterakis for use in a mission */
/* Indirect mission goals: a) set a sequence charge, b) kill DT2 */
/* Direct mission goals: Find 4 objects */
/* After all goals have been reached, dtrooper_door closes and final_door opens */
/* 6-6-96, 00:05 */
items 12
item: sector name: seq_charge
seq
class: trigger
event_mask: 32
client: dummy
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 192 hold
stop: 128 hold
stop: 64 hold
seqend
item: sector name: dummy
seq
class: elevator move_floor
event_mask: 0
speed:0
stop: 0 hold
stop: 1 0
message: 1 charge_set master_on
message: 1 sortie master_on
stop: 2 terminate
seqend
item: sector name: charge_set
seq
class: elevator move_floor
event_mask: 0
master: off
speed: 0
stop: 0 0.5
message: 0 seq_charge goto_stop 1
stop: 1 0.5
message: 1 seq_charge goto_stop 2
seqend
item: sector name: complete
seq
class: elevator move_floor
event_mask: 0
stop: 0 hold
stop: 1 hold
stop: 2 hold
stop: 3 hold
message: 3 last_guy master_on
message: 3 last_guy next_stop
stop: 4 0.5
message: 4 dtrooper_door previous_stop
message: 4 dtrooper_door master_off
message: 4 final_door master_on
message: 4 final_door next_stop
stop: 5 complete
speed: 0
seqend
item: sector name: boss
seq
class: elevator move_floor
event_mask: 0
stop: 0 hold
stop: 1 hold
message: 1 dtrooper_door master_on
message: 1 dtrooper_door next_stop
speed: 0
seqend
/* KEY DOORS */
item: sector name: red_door
seq
class: elevator inv
key: red
speed: 40
stop: @0 hold
stop: @8 2
seqend
item: sector name: blue_door
seq
class: elevator inv
key: blue
speed: 40
stop: @0 hold
stop: @8 2
seqend
item: sector name: yellow_door
seq
class: elevator inv
key: yellow
speed: 40
stop: @0 hold
stop: @8 2
seqend
/* This door opens when charge has been set */
item: sector name: sortie
seq
class: elevator inv
master: off
speed: 40
stop: @0 10
stop: @16 hold
seqend
/* This door opens when DT2's dead */
item: sector name: dtrooper_door
seq
class: elevator inv
master: off
speed: 40
stop: @0 hold
stop: @8 hold
seqend
item: sector name: final_door
seq
class: elevator inv
master: off
speed: 40
stop: @0 hold
stop: @8 hold
seqend
item: sector name: last_guy
seq
class: elevator inv
master: off
speed: 40
stop: @0 hold
stop: @8 hold
seqend